About Me


Hello, I am Zachery Dyer, but I usually go by Zac.

I started programming in 2022, in my first year of game design at AIE

After that I switched over to AIE’s game programming course because I felt I could present my skills as a game designer in a better fashion if I knew how to program, and so I set out to work towards becoming a technical / system designer alongside programming.

I have worked both in Unity and Unreal Engine 5 using C#, C++ and Unreal Engine blueprints.

During my time at AIE I got the opportunity to work alongside other students consisting of programmers, designers and artists on small team projects:

No Strings Attached
Panopticon
ScrapLoad

Languages and Engines

  • Unity

  • C#

  • Unreal 5

  • Unreal Blueprints

  • C++

Soft Skills

  • Team work

  • Communication

  • Providing feedback

  • Leadership

  • Taking Initiative

Primary interests

  • Programming in C++

  • Tooling Design

  • System Design

  • Gameplay Economics and Balancing

Outside of programming, I enjoy participating in larping events at swordcraft, spending time playing video games such as satisfactory and mechabellum, and playing/DMing DnD sessions with friends.